#include "LocalShader.h"

REGISTER_SHADER(LocalVertexShader, "PbrIBL\\Local.vert")

REGISTER_SHADER(LocalFragmentShader, "PbrIBL\\Local.frag")

REGISTER_SHADER(PbrIBLVertexShader, "PbrIBL\\PbrIBL.vert")

REGISTER_SHADER(PbrIBLFragmentShader, "PbrIBL\\PbrIBL.frag")

REGISTER_SHADER(HdrVertexShader, "PbrIBL\\Hdr.vert")

REGISTER_SHADER(HdrFragmentShader, "PbrIBL\\Hdr.frag")

REGISTER_SHADER(GenBrbflutVertexShader, "PbrIBL\\GenBrbflut.vert")

REGISTER_SHADER(GenBrbflutFragmentShader, "PbrIBL\\GenBrbflut.frag")

REGISTER_SHADER(GenIrradianceHdrVertexShader, "PbrIBL\\GenIrradianceHdr.vert")

REGISTER_SHADER(GenIrradianceHdrFragmentShader, "PbrIBL\\GenIrradianceHdr.frag")

REGISTER_SHADER(GenIrradianceCubemapVertexShader, "PbrIBL\\GenIrradianceCubemap.vert")

REGISTER_SHADER(GenIrradianceCubemapFragmentShader, "PbrIBL\\GenIrradianceCubemap.frag")

REGISTER_SHADER(GenIrradianceVertexShader, "PbrIBL\\GenIrradiance.vert")

REGISTER_SHADER(GenIrradianceFragmentShader, "PbrIBL\\GenIrradiance.frag")

REGISTER_SHADER(GenPrefilterenvmapFragmentShader, "PbrIBL\\GenPrefilterenvmap.frag")





